Every module, by category.
This list is generated from the client and proxy source on every build, so it always matches what ships. Client modules live in the ClickGUI; proxy modules toggle in chat or the in-game menu.
Combat 25
- AboveAura
Stands above the target for the hit, then drops back to where you were
- Aimbot
Locks your aim onto the nearest target inside a cone
- AntiAim
Sends a spoofed rotation while your own view stays put
- AntiHit
Orbits the position you report around the nearest attacker so their swings miss
- AuraHelper
Closes the distance to whoever the aura is hitting
- AutoClicker
Clicks for you at a random rate
- Backtrack
Holds incoming player movement back so you hit where they were
- BowAimbot
Solves the arrow arc onto the nearest target while you draw
- Criticals
Turns hits into critical hits
- DamageText
Calls out every hit that lands on a nearby player
- DashAura
Closes the gap to the target in a few long forged strides, hits, and snaps back
- HitDelayBypass
Clears the hurt timer on nearby targets so fast hits stop dropping as invulnerability misses
- Hitbox
Grows the hit box of other players
- HookKillaura
KillAura with a hook speed burst and silent reach
- InfAura
Walks to a distant target, hits it, and walks back inside one tick
- InsideAura
Steps into the target's hitbox for the hit and steps straight back out
- KillAura
Attacks players around you
- LbReach
Walks a spoofed position onto distant targets, hits them, and walks it home
- NoRotate
Puts your view back where you left it after the server tries to turn you
- PacketTiming
Reads the server's latency heartbeat and marks the window where a hit lands cleanest
- PositionDesync
Hits from a forged position next to the target while the auth packet keeps reporting somewhere else
- Reach
Extends how far you can hit
- TPAura
Teleports onto the target with forged steps, hits it, and returns the same tick
- TickBase
Banks ticks while idle and spends them the moment a target is in range
- TriggerBot
Attacks whatever your crosshair is already on
Movement 28
- AirJump
Lets you jump again while you are already off the ground
- AntiSwim
Keeps you out of the swim pose in water that is only one block deep
- AntiVoid
Walks you back to solid ground before the void takes you
- ArrowDodge
Steps out of the way of arrows heading for you
- AutoJump
Holds the jump input for you
- AutoMove
Walks for you without holding a movement key
- AutoSneak
Keeps you sneaking without holding the key
- AutoSprint
Sprints without holding the key
- BlinkClone
Holds your movement back then replays it in one burst, so you appear to blink
- CircleStrafe
Walks a circle around whoever is closest to you
- EnemyTP
Walks you to the nearest player with forged steps, then lands you there
- FakeLag
Holds your movement packets for a few ticks so others see you where you were
- FastStop
Kills your momentum the moment you let go of the movement keys
- Fly
Lets you fly like in creative
- Freecam
Detaches the render camera from your body and leaves the body standing still
- Freelook
Look around freely while your body keeps facing the way it was
- HighJump
Pushes you higher than a normal jump would
- Jetpack
Throws you along your view while the thrust key is down
- Jitter
Holds your movement packets by a wandering amount so your ping never reads the same twice
- LongJump
Throws you forward when you jump so the jump carries further
- NoClip
Moves you straight through blocks by writing position instead of velocity
- Phase
Squashes your collision box so you slip through walls and low gaps
- ReverseStep
Drops you straight onto the ledge below instead of floating down
- Speed
Moves you faster than vanilla allows
- Step
Walks up blocks instead of jumping
- SurfaceTP
Walks you up to open sky with forged steps, then lands you there
- TargetStrafe
Circles the nearest target instead of walking straight at it
- Velocity
Reduces knockback
Render 27
- BlockHighLight
Outlines the block you are looking at
- BreakIndicators
Shows how far along the block you are mining is
- CameraTweaks
Moves the render camera away from the head
- ChunkBorders
Draws the chunk grid around you
- Crosshair
Replaces the crosshair with your own
- CustomFov
Sets the render field of view past the slider limits
- DeathPos
Remembers where you died and marks the spot
- ESP
Highlights players through walls
- FullBright
Lights up the whole world
- HitSphere
Wraps an animated shape around your combat target
- HitVisuals
Flashes a box over anything that just took damage
- NameTags
Draws a panel above players with their gear
- NewChunks
Marks chunks that look freshly generated
- NoHurtCam
Kills the camera tilt and flinch you get when something hits you
- NoSwing
Hides the arm swing animation
- OreESP
Highlights ore veins through the ground
- PortalEsp
Finds nether and end portals through walls
- ProjectileTrails
Draws a trail behind arrows and thrown items
- Radar
Minimap style blips for nearby entities
- StorageESP
Highlights chests and other containers through walls
- TargetHUD
Shows who you are fighting
- Tracers
Draws lines from you to nearby players
- Trajectories
Predicts where a thrown projectile lands
- Watermark
Standalone client tag with frame rate and position
- Waypoints
Saves places you care about and points at them from anywhere
- X-Ray
Marks valuable blocks through terrain
- Zoom
Hold a key to zoom in
Player 5
- AntiHunger
Slows hunger drain by hiding sprint and jump
- AutoRespawn
Respawns you right after dying
- NoFall
Stops fall damage
- NoSlow
Keeps full speed while eating or blocking
- PopCounter
Counts totem pops around you
World 12
- AirPlace
Places blocks in mid air where you look
- AutoMine
Walks to distant ore inside one tick, mines it, and walks back
- BlockTracer
Runs a line from your crosshair to every interesting block nearby
- ChestTP
Hops you onto nearby containers with forged steps, one at a time
- Jesus
Walk on water and lava
- MobTP
Walks you to the nearest mob of a chosen family with forged steps
- Nuker
Breaks every block around you
- PanicTP
Bolts you to the nearest place you can stand on when a fight turns
- PortalFinder
Sweeps the loaded world for portals and marks every one it can see
- Scaffold
Places the held block under your feet
- Spider
Climb walls by walking into them
- StashFinder
Sweeps the loaded world for clusters of containers and calls them out
Misc 21
- AntiAFK
Keeps you from being kicked for idling
- AntiBot
Filters fake players out of every target list
- AntiDesync
Drops only the position corrections large enough to throw you off
- AntiLagBack
Drops the setbacks a server sends so it cannot pull you back
- AutoReconnect
Watches for a drop and paces the rejoin instead of hammering the server
- CoordLeaker
Prints where the players around you are standing, on your screen only
- DeviceSpoofer
Reports a different device and model to the server when you log in
- Disabler
Reports physics plausible movement to defeat server movement checks
- DisablerTesting
Runs one reversed anticheat bypass at a time so you can find which one a server accepts
- FriendJoin
Calls out only the people on your own list arriving and leaving
- KillCounter
Counts the players that die while you are fighting them
- LegitTimer
Drifts the tick rate up and down instead of pinning it
- NameProtect
Hides your own name on screen
- PacketCounter
Shows packets per second
- PacketLogger
Writes packet ids to the log file
- PlayerCounter
Counts the players loaded around you
- PlayerJoin
Calls out players arriving in and leaving the world around you
- Spammer
Repeats a line in chat on a timer
- Suicide
Drops you through the floor into the void so the world kills you
- Timer
Runs the game simulation faster or slower than twenty ticks per second
- Twerk
Drops you in and out of a crouch on a timer
Client 5
- ArrayList
Lists the modules you have on
- ClickGUI
The menu you are looking at
- HUD
Watermark and the info pills
- Keystrokes
Shows the movement keys you press
- Notifications
Toasts for toggles and events
Combat 26
- AimAssist
Steers your aim toward the nearest target
- Aimbot
Snaps your aim exactly onto the nearest target
- AnchorAura
Places a respawn anchor beside a target and charges it
- AntiBot
Flags likely bots so the auras skip them
- AntiHit
Hides the flinch when you are hit
- AuraHelper
Explains what the auras can and cannot see
- AutoClicker
Tops your attacks up to the set rate while you keep attacking
- AutoCrystal
Places and detonates end crystals by a target
- AutoKill
Attacks everything within arm's reach
- AutoTrap
Walls in the nearest player
- BowSpam
Draws and looses a bow repeatedly
- ChaseAura
Flies you to the nearest player and stays on them
- Criticals
Makes your attacks land as critical hits
- DamageText
Announces when a nearby player is hurt
- HitEffects
Throws bouncing sparks out of whatever you hit
- Hitbox
Draws other entities with a larger hitbox
- InfAA
Hits everything within reach, every tick
- InfReach
Attacks the nearest target at any range, teleporting beside it until a hit is confirmed
- KillAura
Attacks entities around you
- KillAuraH
Attacks targets near your own height, without moving your aim
- LBReach
Glides to the nearest target and hits it from inside server reach
- Nametags
Always shows compact nametags, with optional details
- Reach
Hit further than vanilla when you attack
- Surround
Walls in your feet with blast-resistant blocks
- Switcher
Holds your best weapon while a target is near
- TriggerBot
Attacks whatever you are looking at
Movement 28
- AirJump
Lets you jump again in mid-air
- AntiVoid
Stops you falling out of the world
- ArrowDodge
Strafes away from nearby projectiles
- AutoJump
Jumps when you walk into a block
- AutoMove
Walks forward, or to fixed coordinates
- AutoSneak
Holds sneak
- AutoSprint
Always sprint
- CamTP
Fly the view free, then bring your body to it
- CreativeFly
Grants the full creative movement abilities
- ElytraFly
Keeps an elytra glide going
- FastStop
Stops your momentum the moment you let go of the controls
- Fly
Grants flight by rewriting the server's ability layers
- FlyLB
Flight with a ground-contact heartbeat
- Freecam
Leaves your body behind and flies the view around
- Freeze
Pins your reported position while you keep moving
- HighJump
Jump higher than normal
- Jesus
Walk on water
- Jetpack
Continuous upward thrust
- Jitter
Adds random noise to your reported rotation
- MotionFly
Flies by injecting motion instead of abilities
- NoClip
Grants the client-side no-clip ability
- NoSlow
Removes sneak and item-use slowdown
- Phase
Walk through blocks
- Speed
Scales the movement you report to the server
- Spider
Climb walls
- SpiralMove
Moves you in a continuously turning circle
- Step
Steps up blocks taller than vanilla allows
- Velocity
Reduces knockback taken from hits
Player 35
- AntiCrystal
Sinks your reported position so crystals cannot be placed on you
- AntiHunger
Slows hunger drain
- AutoArmor
Equips the best armour from your hotbar
- AutoEat
Eats automatically when you get hungry
- AutoFish
Reels in and recasts when something bites
- AutoGaps
Eats a golden apple when your health drops
- AutoLog
Disconnects you from the server when your health runs low
- AutoSwitch
Holds the best weapon available
- AutoTool
Switches to the right tool for the block you break
- AutoTotem
Keeps a totem of undying in your offhand
- BlockReach
Extends how far you can break and place blocks
- CameraTP
Watches another player from behind their eyes
- ChestStealer
Empties an open container into your inventory
- ClientTP
Teleports your client to typed coordinates: /.clienttp <x> <y> <z>
- Clip
Lowers your reported Y so the server places you slightly inside the floor
- DeathTP
Returns to your last death location
- DeathTPTracker
Internal DeathTP destination tracker
- EnemyTP
Glides to the nearest player who is not a friend
- EnemyTPv2
Glides to the nearest enemy, with a chosen stopping point
- FriendTP
Glides to the nearest player on your friend list
- Invisible
Client-side invisibility, you only
- MapScan
Scan the entire server for players, then pick one to visit
- NoHurtCam
Removes the damage flash and camera shake
- NoSwing
Remove arm-swing animations
- Offhand
Keeps a totem or shield in your offhand
- PacketMine
Sends the block-break completion early
- PlayerCoords
Reports your own coordinates
- PlayerCord
Everyone's coordinates once, then off: /.playercord
- PlayerInfo
Lists nearby players and their health
- PlayerTP
Glides to a player (blank target = nearest)
- PopCounter
Counts totem pops for nearby players
- Suicide
Kills you on purpose: into the void, or from a great height
- SurfaceTP
Climbs on top of the highest block above you, however high
- TP
Glides to typed coordinates: /.tp <x> <y> <z>
- TargetInfo
Reports details about the nearest entity
World 37
- AirPlace
Places blocks into empty space in front of you
- AutoEZ
Sends a message when a nearby player dies (any cause, not just your kills)
- AutoHub
Leaves for the lobby when trouble appears
- Backpack
free e-bag?
- BaseBot
Anti-AFK: acts periodically so the server does not kick you
- DeathWaypoints
Marks where you died with a floating waypoint
- Diam
Hunts the nearest diamond ore however long it takes: /.diam
- Diam2
Locks the nearest diamond ore and tracks your distance to it: /.diam2
- DiamondFinder
Finds and mines diamond veins automatically
- ESP
Reports what is around you, grouped by type
- FindLava
Where the blocks this session believes are lava actually are
- FullBright
Lights the world with client-side night vision
- ItemESP
Lists dropped items nearby
- ItemTags
Labels dropped items with their name and distance
- MobESP
Boxes nearby mobs, red for the ones that bite
- NoFall
Prevents fall damage
- NoRender
Stops the client drawing weather, particles and other visual noise
- OreESP
Boxes nearby ores through walls, one colour per ore
- Pointers
Arrows around your crosshair at the bearing of nearby players
- PortalFinder
Finds nether and end portals nearby
- Radar
Track player and entity activity
- SMTP
Glides straight onto a typed block: /.smtp <x> <y> <z>
- SMTransfer
Runs /transfer sm<number> in chat
- Scaffold
Places blocks beneath you as you walk
- SmBlockTp
Grid-scans the SM for a chosen block, then TPs to it
- SmBookshelfStealer
Flies the SM, TPs to bookshelves and mines the cluster
- SmStashFinder
Grid-scans the whole SM, then lists every stash found
- Spawn
Save and teleport to custom spawn points: /.setspawn [N], /.spawn [N]
- StashFinder
Reports clusters of containers nearby
- StorageESP
Outlines nearby containers through walls
- StorageTracers
Reports the bearing and distance to nearby containers
- TimeChanger
Locks client-side time of day
- Top
Rises onto the surface above (acts once)
- Tracers
Beams to nearby players; bearing chat is optional
- Trails
Draws the path other players walked
- WartESP
Marks nether wart with a floating icon
- XRay
Hides every non-ore block, and puts them back again
Misc 40
- ACDetector
Counts the server's corrections and warnings
- AntiDesync
Suppresses large position corrections
- AntiLagBack
Reports a smoothed position trail to soften corrections
- ArmorHUD
Shows your armour's remaining durability beside the hotbar
- ArrayList
Shows your enabled modules on screen
- AutoJoin
Reports game-selection forms as they arrive
- Banner
Greets you on join with your licence status
- BotUI
Opens a panel to watch a bot and talk to it: /.botui
- Chat
Makes chat messages unique and unfiltered
- CheatDetector
Flags other players whose movement or combat looks suspicious
- ClickGUI
Opens a clickable module menu in game: /.ui, or an emote
- CommandList
Shows proxy commands in Minecraft's own command autocomplete
- CoordLeaker
Lists where nearby players are
- DeviceSpoofer
Changes the device reported to the server (applies on reconnect)
- DisableWarning
Hides warning text (does NOT prevent the kick itself)
- Disabler
Movement-check bypass: zero tick plus a physics-plausible delta
- DisablerCC
CubeCraft (Sentinel) bypass: held latency answers, duplicated inputs, optionally the Lifeboat desync
- Dupe
Replays an inventory move (only works where the server does not validate)
- FastRegen
Spoofs the reported tick while hurt (timing desync: does NOT change game speed)
- FriendJoin
Announces when a friend joins or leaves
- JoinSplash
Shows the Nebula splash when you join a server
- KillFeed
Reports kills, deaths and hits to Discord
- Loader
Reports how many entities the tracker holds
- ModWarning
Warns you when a staff member appears
- NameProtect
Hides your username in text on your own screen (cosmetic only)
- NoPacket
Stops your packets reaching the server (desync tool: expect to be kicked)
- PacketCounter
Counts packets sent and received
- PacketLogger
Reports packet names and rates on screen
- PlayerCounter
Shows how many players are on the server
- PlayerJoin
Announces joins and leaves on your screen only
- PlayerWarnings
Warns you when another player comes within range
- QuickPanel
One emote opens a panel of your switches: /.quick
- SeqTPspam
Wobbles your reported position in a tight loop
- ShowChat
Shows chat from players your Xbox privacy settings would hide
- Spammer
Sends a chat message on an interval
- Timer
Spoofs the reported client tick (timing desync: does NOT change game speed)
- Timer2
Spoofs the reported tick at a varying rate (timing desync: does NOT change game speed)
- TpLog
Logs the packet sequence behind server teleports
- Twerk
Toggles sneak repeatedly
- Visualize
Prints nearby entity positions, for debugging
No module matches that search.